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转载 开源 工具 真实生物群系 1.3

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转载
插件中文名
真实生物群系
插件英文名
yhuuC29o
原帖地址
https://modrinth.com/project/yhuuC29o
支持的核心 [服务端]
  1. Purpur
语言支持
  1. 中文(简体)
适配Minecraft版本 [Java]
  1. 1.21
[MD]
# 真实生物群系(RealisticBiomes)

RealisticBiomes 是一款可自定义生物群系转换条件的服务端插件。你可以为每种生物群系设定其应具备的环境条件,例如指定沙漠需要满足哪些方块要求后,才能转变为丛林、平原或任意其他生物群系。

插件提供完整的配置选项,运行开销较低,并能为服务器的环境改造与生存玩法增加更多深度。

## 默认配置

配置结构较为直观,大部分选项均已在配置文件中附带说明。以下内容可作为参考:

```yaml
# How often should our check tasks run? Not recommended to change unless you want to see the changes quicker.
tasks:
# How often should we check modified chunks for potential biome changes? Time in seconds
stamp-interval: 360
# How often should chunks evolve if all conditions are met? Recommended to keep it the same or higher than the stamp interval
evolve-interval: 400

# Which worlds should we run our checks on?
# Try only including overworld type worlds.
enabled-worlds:
- world

# Biomes that will never be changed go here.
# Since the biome evolution usually goes through the entire chunk, it's recommended to keep the included cave biomes
# As you wouldn't want instances of lush caves or deep dark biomes transforming into plains etc.
blacklisted-biomes:
- LUSH_CAVES
- DRIPSTONE_CAVES
- DEEP_DARK

use-biome-blacklist-as-whitelist: false

biomes:
# Biome Name goes here
PLAINS:
# Blocks and the amount required for each block
GRASS_BLOCK: 16
DIRT: 50
OAK_LOG: 30
OAK_LEAVES: 30
# The time it should take to transform, if all blocks are correct. This is in seconds.
time: 3600
```

## 支持与反馈

如果你在使用插件时遇到问题、发现潜在漏洞,或希望提出功能改进建议,欢迎加入 Discord 服务器进行反馈。

[/MD]
作者
cacca
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